Frequently Asked Questions (F.A.Q)
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STARCULT Night Twisted Age is a dark fantasy romance visual novel with psychological horror and otome elements. Play as Silviya, an artist suspected of murder, and navigate dangerous relationships, supernatural mysteries and cults.
At the heart of the story is how human emotions influence relationships - how people express them, interpret them and use them, intentionally or otherwise.
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Yes! You can download the free demo of STARCULT Night Twisted Age on Steam.
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Steam Early Access is planned for Q4 2026, beginning with Act 1, including the Prologue. Acts 2 and 3 are planned for later updates.
The full release is currently planned for Q1/Q2 2027. This timing may change depending on development progress and player feedback.
Each act has its own complete plot, while the wider story and your relationships with other characters continue across all three acts.
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How spicy is the romance? Is there any 18+ content?
There are images of naked bodies, but these are just flavour on top of the plot, so we keep them artistically censored.
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All nine characters are romanceable, but five of them feature most prominently in the main plot (Baltazar, Matthew, Hans, Gilbert and Cassiopeia).
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Yes, it is possible to romance one of the main female characters (Cassiopeia) and one of the secondary female characters (Willow).
The secondary character romance plot is shorter in terms of playtime, but it is also meaningful and reveals more about the world/story.
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Our Emotion choice tool allows players to express the personality of the main character (MC) in game scenes. Using a specific Emotion does not mean that the MC is then locked into the "angry route" or “sad route” from then on. Using Emotions can provoke other characters to do what the MC wants (or be misunderstood and get her into trouble).
It's just like in real life: if you react strangely or inappropriately in certain situations, it doesn't mean you will always react that way, but the people around you may notice and react immediately or at a later time. The characters will remember what the MC said and did to them.
While developing this game, we tried to base it on empathy, ensuring that each character had their own motivations and goals. The better the MC understands them, the more options she has for building relationships with them. We expect players to react to each dialogue choice with natural curiosity and decide for themselves which kind of person the MC should be in their current playthrough.
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The Emotion Palette lets you use and mix emotions to unlock different dialogue responses. Your choices shape Silviya’s personality, influence her relationships and reveal different sides of the story. Using an emotion does not permanently lock you into a matching personality or route.
Characters remember what you say and do. Your responses can change how they react, open different paths through the story and lead to different endings.
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This is possible thanks to the Character Relationship Sketchbook, which illustrates current and historical relationship changes with other characters from the perspective of the main character (MC).
If you're worried about tracking the main plot and your character relationships, the main character (MC) and the other characters involved in the investigation (the first plot hook) will keep track of what is going on.
Of course, depending on your choices, there are a crazy number of ways the story can flow. With this in mind, we are implementing a corresponding number of achievements to provide another way to track overall game progress. If players get confused during the demo release, we will consider how to improve this.
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Yes, it does. (¬‿¬ )
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Steam Early Access is planned for Q4 2026 on Windows, macOS and Linux. The demo is free, and the full game will be paid.
We also plan to release the game on Nintendo Switch (1 and 2), PlayStation (4 and 5), and Xbox. Console release dates have not been announced.
A free mobile demo and a paid version for Android and iOS are planned, but their release dates have not been announced.
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We’re self-publishing the game. Our core team consist of 3 people. So, please support us and tell your friends about the game ^^
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Yes!
You can contact me at liliia.sitailo@notacatstudios.com directly for that.
We’re always looking for translators who are interested in our game!
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You can reach us anytime via our contact page or email: support@notacatstudios.com